Acrobat

These rogues are without a doubt the masters of agility. A great number of rogues make a living in sideshows and circus acts, amazing the crowds with incredible feats of dexterity. However, some have been known to employ their skills in more sinister ways. Their agility enables them to hit a mark and escape before the mark is even aware of what has happened. Acrobats are also versed in the arts of combat, as the wandering of their caravans cross many inhospitable territories. Well known for their stealth, acrobats have been known to traverse an enemy encampment without even being noticed. Acrobats can tumble and flip their way through a crowd or even dangerous melees with the greatest of ease and escape or attack with the speed and grace of a viper.

Acrobat

Proficiency Skills

Body Points (Moderate)

Your training has increased your stamina by an average amount. Permanently gain +10 to your maximum body points. This skill is granted for free when opening this class and cannot be learned again except by opening a class it appears on (including multiple purchases of the same class).

0 Build
Piercing Damage Proficiency

By training with certain weapons, you are able to more effectively use them in combat. Increase your damage with one-handed melee weapons, brawlers, thrown weapons, and arquebuses by +1. Increase your damage with bows and crossbows by +2. While fulfilling @[link:backstab](backstab conditions), increase your damage with small melee weapons by an additional +1.

15 Build

Passive Skills

Entry/Escape

Getting in and out of buildings with practiced ease is a necessary skill, even when a door is nowhere to be found. After 30 seconds of preparation, you can choose one of the following:

  • Open a lock. If you have multiple passive skills that do this, the activation time is reduced to 10 seconds.
  • Instantly move OOG to the other side of a wall or barrier, as long as there is an opening you could fit through near where you used the skill.

Movement
10 Build
Escape Bonds

With great flexibility and clever contortion, you are able to slip out of any restraints that bind you. After spending 30 seconds to free yourself, you are cured of the pinnedYour limb has been affixed to a surface. You may not move from your position other than to pivot around the targeted limb and cannot use the limb for any purpose for 1 minute. For the duration, you cannot be Displaced. and immobilizedYour arms and legs are bound. You may not move from your position or use your limbs for any purpose, including making attacks or using spell packets for 1 minute. statuses. In a @[link:combat](non-combat scenario), the activation time is reduced by 5 seconds per point of DexteritySkill not found. Please contact the Webmaster using the REPORT A PROBLEM link at the bottom of the page. or StrengthSkill not found. Please contact the Webmaster using the REPORT A PROBLEM link at the bottom of the page. you know.

10 Build
Lightfoot

Nimble maneuvers allow you to traverse surfaces without disturbing them. If you step on a @[link:traps](trap trigger), you do not cause the trap to activate.

10 Build
Slow-fall

Your acrobatic training has taught you the techniques to protect yourself when falling from great heights. When suffering @[link:falling](falling damage), reduce the damage taken by 10. You may reduce the damage by an additional 10 points per point of DexteritySkill not found. Please contact the Webmaster using the REPORT A PROBLEM link at the bottom of the page. or ConstitutionSkill not found. Please contact the Webmaster using the REPORT A PROBLEM link at the bottom of the page. you know.

Defense
10 Build

Periodic Skills

Athletic Feat

Perform an incredible display of agility beyond the limitations of the average person. In a @[link:combat](non-combat scenario), you may execute a maneuver of extreme dexterity that would normally be impossible. If the action involves a distance or range, it may be up to 20 feet, plus an additional 10 feet per point of DexteritySkill not found. Please contact the Webmaster using the REPORT A PROBLEM link at the bottom of the page. known by the character.

4 Build
Avoid

Evade nearby danger with practiced ease, fully resisting the effect of a trap or area effect. This ability cannot be used to defend an effect from which there is no reasonable path of escape.

Defense
4 Build
Captivate

Enthrall an audience with charismatic tricks, forcing a target to focus their attention on the action you are performing for 30 seconds. You may not use this ability on a target if you or they have attacked each other in the previous minute, and the effect instantly ends if the target is attacked.

Social
4 Build
Counter Throw

Skillfully catch a projectile and return it to your assailant, fully resisting the effect of a ranged attack and redirecting it to the attacker.

Defense
6 Build
Debilitate

Strike with precision to hinder your opponent's attacks, rendering the target fatiguedYou are exhausted and lethargic in your movements. Your damage with all attacks is reduced by half (rounding up if applicable) for 30 seconds..

Physical Attack
4 Build
Leg Sweep

Knock several opponents off balance at once, rendering 3 targets within a 5 foot cone in front of you trippedYou have been knocked to the ground. You cannot stand for 10 seconds. If it would be unsafe OOG to fall to the ground, you may choose to instead take a knee..

Physical Attack
3 Build
Nail

Drive a weapon into a target's foot, rendering them pinnedYour limb has been affixed to a surface. You may not move from your position other than to pivot around the targeted limb and cannot use the limb for any purpose for 1 minute. For the duration, you cannot be Displaced. in place. This ability may be used on a target's hand if they are within range to touch a surface such as a wall or table with that hand.

Physical Attack
3 Build
Perfect Balance

Nimbly keep your footing, fully resisting the trippedYou have been knocked to the ground. You cannot stand for 10 seconds. If it would be unsafe OOG to fall to the ground, you may choose to instead take a knee. or displacedYou have been moved from your position, by force or by choice. You must move as quickly as possible to the distance and direction specified by the skill. Unless otherwise noted, a physical barrier, including one created by a skill, will stop your movement. Vertical movement can only be accomplished by skills which specify it in their description. status.

Defense
3 Build
Trick Shot

Line up your sights for an impressive shot, allowing you to auto-hit a coupled attack against a target within 15 feet of you while wielding a ranged or thrown weapon. In a @[link:combat](non-combat scenario), this ability can be used to hit any mark within 15 feet, plus an additional 5 feet per point of DexteritySkill not found. Please contact the Webmaster using the REPORT A PROBLEM link at the bottom of the page. or IntelligenceSkill not found. Please contact the Webmaster using the REPORT A PROBLEM link at the bottom of the page. you know.

5 Build
Tumble

Tuck and roll to lessen the impact of an attack. Reduce the damage of an attack targeting you by 10 points and become displacedYou have been moved from your position, by force or by choice. You must move as quickly as possible to the distance and direction specified by the skill. Unless otherwise noted, a physical barrier, including one created by a skill, will stop your movement. Vertical movement can only be accomplished by skills which specify it in their description. up to 10 feet away from the attacker.

Movement Defense
4 Build

Paragon Skills

Combat Performer

Even in the throes of battle, a practiced Acrobat is able to mesmerize any who look their way. When using Captivate, you may target anyone, even if you are in combat with them. The target is additionally charmedYou have been pacified by another's charisma. You may take no hostile action against the subject of the charm nor regard them with suspicion for 5 minutes. The effect ends instantly if the subjects attacks you. to you for 1 minute or until you attack them.

Alters Ability
10 Build
Contortionist

The most secure entrances pose no real obstacle for a truly determined Acrobat. When using Entry/Escape, you may move through a wall or barrier of up to 5 feet in thickness as long as there is an opening you can see the other side through, regardless of its size.

Alters Ability
10 Build
Escape Artist

No matter the bindings, a masterful escape artist can free themself and use them to their own advantage in one swift motion. When using Escape Bonds, you may choose a target within reach and force them to suffer the effect you removed for its standard duration.

Alters Ability
10 Build
Vault

With proper control over your movements, you may strike out at enemies even while leaping through the air. While you are being displacedYou have been moved from your position, by force or by choice. You must move as quickly as possible to the distance and direction specified by the skill. Unless otherwise noted, a physical barrier, including one created by a skill, will stop your movement. Vertical movement can only be accomplished by skills which specify it in their description., you may auto-hit an attack on a single target you pass within reach of during your movement.

10 Build
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